Unique changes


  • This is what i allready said best would be maps with lvl restriction


    But they come with you need 3 or 4 days to lv90


    AND NOW WHO THE HELL CARES
    We allready have lv90 guys or not
    and it's easy to come lv90 in 2 days

    "best would be maps with lvl restriction"
    "lv90 in 2 days"
    Besides horrible grammar which made it hard to figure out what you are trying to say, it makes absolutely no sense.
    As you already said, no one would have a chance to kill uniques since their levels are too high. It would make the situation even worse since lv90 players will only have 1 or 2 uniques to go for.
    Also many players would just level up a new char to the max level able to attack unique xy and optimize their sets..

  • Regarding the uniques, I made one and it will be added in today's maintenance after fortress war (only manual gm spawn for now). If you manage to kill it, no styx points will be given for today's test, as I need to figure out the right balancing for it. "Testing" a unique alone isn't really testing at all and that is why I need as many people online this evening as possible.


    It won't be easy to kill, but is highly rewarding in common (non-sox) drops (because of the spawn).


    Additional info:


    The unique has it's own HUGE spawnwaves (periodically, not at fixed HP%).


    It is stronger than shaitan and is balanced in defensive stats. I did that because str chars should have a chance at killing uniques in the future too (with a nice party ofcourse).
    This will be our first worldboss-like unique. Party-play is a MUST!


    if you have any additional questions, please ask them in here or wait until after the testing.