• I would appreciate if my suggestions wouldn't fall on deaf ears and if the GM would point out the flaws in my suggestions and/or tell me if that suggestion it's even possible.Also i would like to apologise from now for the spelling mistakes i might have done since english it's not my main language.If there's something you don't understand feel free to ask.


    So...here are some of my suggestions in order to improve the gameplay/add a unique feeling to this srv:
    -remove the unique silk system reward,it only encourages high lvl players to go and spam kill low uniques like they do on iSro,do we really want 3 lv 90 players w8ing on every tg spam point?Now i know that silk reward system its not the main problem but it certainly doesn't help cause it only enourages players to go and spam kill low lvl uniques.I'll not even speak about the fairness of the system,we all know what kind of builds will always get the silks so lets not kid ourself.



    -add ForgottenWorld,keep the talismans drop,modify the reward system to be able to get silks for every talisman(so that you don't have to have all of them in order to get the silk reward),also if possible if someone decide to keep all talismans and take the reward when the collection is complete add extra silk or a special gift(something really unique such as a black wollf or whatever but only cosmetic stuff)
    Also the rewrd should be according to talisman drop rate.



    -add custom YellowNames for $ or even silk,but also dont accept any dumb names that ppl would ask (aka.BOSS,AllahAkbar/YOK,NoobKiller and other craps kids might have in their nut like heads)
    -remove the academy dmg/def buffs or reduce their durration(if possible),again,ppl like to farm for things that give them an advantage and since donators already have 15% dmg increase over free players dont make it 20% please...do something special.Now,i understand that it's unfair for those who really like to help newbies and still get a reward so why not replace those buffs with something cosmetic or gold(lets say 1-2 m per player?)or even 5 silk per granduate


    -add lottery,now i know what you're thinking but hear me out.So you can get loterry tickets from:-monsters(like 5% change )
    -silk
    -granduate etc.
    Now the lottery rewards:-cosmetic stuffs as uique as possible/some really low chance cosmetic stuffs.You can also add specific monsters that drop 100% lottery ticket(specific colour/name aka Lucky Mangyang and also few on every map not a spam fest or a certain area where ppl can farm lottery tickets)


    Make possibe for free players to get avatar/devil,now i know you want $ but i believe that a donator that wants avatar/devil won't work 2 weeks (the perriod of time i reccomend in order to get avatar/devil) to get them,he will simply buy them.Most non-donators outthere don't buy silks cause they don't have a payment method not cause they are expensive lol.Also only 90 players should be able to work for avatar/devil so that ppl wont start working for them from lvl 1 and use them at lvl 90 since you dont need avatar/devil at lvl 60 or 70.
    If you don't want ppl to farm devil and make proffit then simply remove yellow devil(or whatever colour you want)and add it as the "free devil reward" and make it non-tradeable.


    Minor changes to the game that would give ppl a unique feeling-
    modify as much monsters as you can,and by modify i mean replace the colour scheme or something like that ,don't replace the mangyang with 120 mobs or something like that. Small stuffs that will make ppl say "oy,thats cool"
    -if possible,invert the zerk colour scheme,make it blue or any colour.I'm not asking for blue zerk or something cause i dont like it,leave the same zerk but change the colour
    -modify the arrows icons(not with some eye candy crap,but with a stylish paint-like icon),and i would also suggest do the same for pills ( also replace the pill effect with something less visible)
    -change the imbue colour scheme (fire>blue,ice>blue-white,lightining>white )
    -replace as many skill icons as you can (again not eye-candy craps but sylish paint-like icons) http://guildwars.wikia.com/wiki/High-resolution_skill_icons ->Thats where you will find some intresting skill icons and you will also find that some of them match perfectly to some of the skills.


    Now i know that you might think there are childlish suggestions but at least try to immagine a interface totally changed(again not candy like crpas like wow skill icons or whatever but something that really matches sro interface style)


    Now the DO NOT list:
    -do not organise guild war reward events,there will always be one or two guilds that will dominate the rest outhere,by the time some other guild will catch up to stand a change the top guild will already win at least 5 or more competitions,you should do events that involve guild teamwork and brain using rather than 3v1 and button smashing.
    -do not give away items under any way,shape or form
    -do not increase the SoX rate, i would suggest to totally remove SuN but i know alot of ppl is against this
    -do not add vigor graints,i don't know if they are in the game now but you should totally remove them


    That would be all,if there it's something else it will be under EDIT: