KANN mal einer sagen wie groß des ist ? Weil auf meiner ssd net mehr viel platz ist
Tribes: Ascend
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- Shooter
- 91er
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KANN mal einer sagen wie groß des ist ? Weil auf meiner ssd net mehr viel platz ist
4gb bei mir -
und zum downloaden 2,6gb
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bringt auch nix ( zumal ich eh win 7 ultimate habe und daher eh nie als admin ausführen klicken muss xD )
btw diese dll finde ich im game ordner aber trozdem sagt das game mir das es sie nicht findet LOL
aber es kann nicht daran liegen das ich es nicht unter C\ installiert habe? ich meine ... heutzutage sollte doch 99% der software auch woanders gehen als nur C\ ....
Habs auf D\ daran kanns nicht liegen. Google spuckt allerdings auch nichts verwertbares aus daher kann ich dir nicht helfen. -
ich hab auch schon im offi. forum nachgeschaut und auf deren support seite und google auch... hab auch NIX dazu gefunden scheint als hätte nur ich das problem -_-
kan mir wer vieleicht seine MctsInterface.dll schicken? vieleichts gehts damit ja...
die ist im game ordner unter:
HiRezGames\ tribes alpha\ Binaries\ Win32\
dort ist die drinne^^ nen wenig runter scrollen
€: danke an 91er aber hat leider auch nicht geklappt -.- ich weiß echt nicht was ich noch machen kann >_>
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Hmm... vielleicht mal den Support auf Hirezstudios.com anschreiben?
Keine Ahnung wie aktiv der ist, aber wirklich ne andere Lösung wüsste ich jetzt nicht. -
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mach ich gleich mal^^ hoffe die antworten schnell back und nicht wie andere supports erst nach tagen XD
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Naja es ist Sonntag und das Entwicklerstudio liegt in den USA ,auf eine Antwort innerhalb der nächsten Stunden würde ich also nicht wirklich hoffen.
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Zitat
Tribes Beta Version 0.1.809.0 Patch Notes
SERVER DOWNTIME: The Tribes Servers are
expected to be down for a number of hours on MONDAY, MARCH 5, 2012
while the patch is deployed. Watch the Server Status on the game loader
for the latest availability information.IN ADDITION, we expect to do several server restarts on
MONDAY MARCH 5 as we stress test some elements of the game. Thanks in
advance for your patience.Major Highlights
- Badges are now awarded as you achieve certain milestones inside of
the game. Each badge has multiple ranks (Bronze, Silver, Gold,
Obisidian). You earn bonus XP each time you rank up a badge. You may
view available and earned badges, as well as accolades and general
stats, through the PROFILE menu broken down by subsections. Note that
this system is still a work in progress, and some items are not yet
fully complete. In addition, some bugs and issues should be expected. - Two new perks have been added (see below for more).
- A new Team Deathmatch map has been added (Outskirts).
Weapon/Balance Items- Mirv Launcher and Mortar Launcher now use standard 50% projectile inheritance.
- Two new perks have been added - Rage and Sonic Punch.
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- Rage is a defensive Perk that, fully unlocked, increases energy
regeneration for a limited time and provides a 25% heal if nearby your
flag when an enemy grabs it. - Sonic Punch, fully unlocked, creates a shock wave with each melee
swing that pushes back nearby players, and can force a flag fumble.
- Rage is a defensive Perk that, fully unlocked, increases energy
Additional Items- Fixed many scenarios where weapons could “dry fire.” This fix
improves instances where the weapon would appear to fire but no
projectile would spawn, improves instances where the weapon could
falsely reload, and improves scenarios where a deployable would not
properly deploy, even though it appears valid on the player’s client. - Arena Gamemode
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- Arena now unlocks as a playable mode at Level 8.
- Fixed issue where players would spawn as the Soldier class upon first joining an Arena Deathmatch.
- Credit count resets after each new round in Arena Deathmatch (the
total number of reported credits earned for the lifetime of the match is
retained, however). - To better indicate a player is in a warm-up round, the game goes grayscale during this period.
- The overhead caret for the last man standing on a team is now always visible to other players.
- Players who are benched during the finale of a round will no longer AFK timeout if the finale lasts more than three minutes.
- When a player runs out of respawns, the text next to the death
counter now says, “Out of Respawns” and when the timer expires it says,
“Fire to Spectate”
- The distance from the reticule to see the health and nameplates of
other players and objectives is more lenient, especially when zoomed. - CTF Temple Ruins has been removed from the public queue pending technical and design improvements.
- CTF Bella Omega has been removed from the public queue pending design improvements.
- Fixed many bugs on the Player and Team Summary Scenes
- The “Acquired” pop-up has been improved.
- The HUD animations for accolades and badges has been improved.
- Fixed a bug where a player could ski through an inventory station and be propelled out.
- Fixed a bug where the player could get in a situation where they would not properly attach to a vehicle station.
- Fixed the “missing font” log spam.
- Fixed a bug where you could click the “Boost” button from the Player Summary even when that button is invisible.
- Fixed issues where players were not being AFK kicked in situations
where they were the only one in the match and at the initial team-select
screen. - The in-match class quick select screen no longer overrides the post process effects for the map.
- Added proper animations to the Heavy when driving or riding on a Grav Cycle.
- Fixed a bug where ammo pickups were floating in the air or continuously bouncing.
- Fixed an issue where bForceStaticTerrain stopped working in the previous patch.
- Fixed an issue where users were losing their weapons when spawning a vehicle and then immediately using an inventory station.
- Fixed an issue where players were able to call-in a Supply Drop on their own head.
- Fixed an issue where turret holograms were not properly disappearing after using an inventory station.
- Fixed an issue where sticky projectiles on the generator were not damaging nearby players.
- Fixed an issue where users were able to stay perpetually hidden from turrets by rapidly enabling and disabling stealth.
- Fixed an issue where the Soldier’s Utility Pack was not functioning for many players.
- Added improved collision to base turrets and base radar sensors.
- Fixed an issue where motion sensors destroyed by enemies were not triggering.
- Lava on Inferno TDM will now cause damage when touched, but currently will not show players on fire after contact.
- Fixed an issue where players were able to get over the boundary wall
on Inferno. Also fixed collision issues on the ceiling in the central
tunnel. - Lava Arena has been refitted with a custom art set.
- VGS and Team Announcer volume settings are now properly working.
- Base Turrets and Base Radar Sensors now have new collision, this will make them easier to hit and repair.
- Fixed an issue where 1P overlay effects on the weapon and arms would
not be playing even when the effect was active, i.e. health
regeneration, stealth, jammer, etc. - Fixed an issue where Shrikes were taking double or more damage from light turrets.
- Fixed an issue where certain sounds were not stopping when the player died.
- Fixed an issue where the Infiltrator’s Stealth Spinfusor was not doing extra damage to armored.
- Rank names have been adjusted to match new iconsx.
Known Issues- Lava pain volumes in Inferno TDM will not show any fire particle effects.
- Roaming a map can occasionally lead to a crash. The fix is under investigation.
- The new gray-scale effect that shows up during a warm-up round in
Arena Deathmatch does not affect users with low video card settings. - Pathfinder’s Light Assault Rifle allows for constant repeated bursts
of fire in training areas if the player holds down the fire button.
This issue will be fixed in a subsequent patch.
Just FYI
- Badges are now awarded as you achieve certain milestones inside of
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