wer ist eigentlich dabei?
für die, die es nicht kennen. Ist sowas ähnliches wie DayZ mit geilerer Grafik und ohne Bugs.
wer ist eigentlich dabei?
für die, die es nicht kennen. Ist sowas ähnliches wie DayZ mit geilerer Grafik und ohne Bugs.
ich hab mich auch für die closed beta angemeldet.
wann soll die eigentlich anfagen?
das dürfte denke ich nicht so lange mehr dauern weil das spiel ja im herbst rauskommen soll
@topic: ich warte erstmal ab wie das spiel so ist wenns dann endlich draußen ist weil ein standalone game von dayz wurd ja auch schon angekündigt und ich denke die entwickler von dayz werden sich warz genau angucken und versuchen mögliche fehler in dayz zu vermeiden um es zu einem besseren spiel zu machen
aber wie gesagt erstmal abwarten und tee trinken
Hab mich auch schon vor nem Monat oder so angemeldet für die Beta.
Die Screenshots sehen alle echt gut aus, das Feeling sieht dort wesentlich besser aus als das von der Mod DayZ.
Ich hoffe das wird auch spielerisch was.
bin ich blind oder wo kan man sich für die beta anmeldne^^
bin ich blind oder wo kan man sich für die beta anmeldne^^
oh ich dachte das geht nur wen man preordert deswegen bin ich garnicht erst draufgegangen danke^^
mal als info wurde heute da von einem ADMIN gepostet:
ZitatAlles anzeigen
Hi everyone !
so for last two weeks, we've starting showing game to media and press
members ( I'm sure you've noticed some increased activity in reviewing
War Z on various leading websites ), and yes - we're literally weeks
away from opening access to the game to public. First, we'll allow
limited access to Alpha for most devoted fans, as well as public access
to everyone else few weeks after that.
We have couple quirks we'll have to iron out, both of which are relates
to large zombie crowds - when you're getting into zone where there're
more than 60-70 active zombies, we're getting some weird issues on
server side, which we need to fix before we'll be able to allow public
access to the game. Other than that game looks pretty good right now -
we've replaced like 80% of sounds placeholders last week and some of the
new animations ( you can check sounds here - http://vimeo.com/sergeytitov/soundtest please note that there're some encoding weirdness on vimeo - sound is slightly delayed comparing to video ).
Overall we've replaced :
- All steps/walk/contact sounds
- All reloads, and tweaked all shooting sounds
- UI sounds, eat, dringk, use medical supplies, etc
- Added TONS of environment dynamic sounds. They're also depends on time
of the day ( crickets and owls at night, cicades, birds during daytime,
that kind of shit )
- New zombie sounds - still work in progress ( this is why I said 80%
are replaced ), but new sound design allows you to navigate in a zombie
infested place, solely based on directional sound scape.
New features added :
- Colored chem lights
- Explosive arrows for crossbow ( almost impossible to find )
- Flare gun
- lanterns
- Ability to "knock off" helmet or any other headgear from the head when
doing headshot. Pretty cool visual feature, but also gives you visual
indication that you've been "saved" from death by your headgear.
Some of the UI tweaks :
- Redesign of chat window is in progress. It's just not working for most
of us at the moment. New one will be lot more non intrusive and simple
- Date/Time removed from the HUd and moved into PAUSE/inventory/missions/map menu
- We also got initial feedback from new testers on overall menus/ui - so we're working on some improvements there too.
Overall after press tour we've got TONS of positive feedback reinforcing
our concept of "game's three pillars" - zombie survival, interaction
with other players, rebuilding world/building your own strongholds.
We're going to concentrate more effort on the last part - creating more
and more gameplay tools for players to create more dynamic, interactive
and immersive gameplay experiences within game world. Most of our
designs and ideas we have right now for that will be implemented this
year.
LOTS of our initial public alpha access and gameplay will focus on
getting feedback from players and modify item spawn chances and
placement, zombie AI feedback, overall "feel" of the game. We're
probably going to restrict alpha players to portion of the map, opening
more and more as we go - every week or two, with idea of completely test
and open full map by start of Beta. Those who will be playing Alpha
will be true Pioneers exploring world and some of the will become
Legends.
We've got tons of questions - "why you're not going F2P ?". There's no
simple answer to that. Our team are experts in F2P market - I've been
Technical Director on the League of Legends, helping to shape game
design from first days of the company up until way past alpha, our CTO
is responsible for about 4 successfull f2p MMOs in Korea and Japan, our
designers have worked on such titles as World of Tanks, Battlefield
Play4Free, etc. Even War Inc. which is while being developed by other
company and team, relied on our experience to make it's one of biggest
earners per player. YET - for War Z - we're sticking to very simple idea
- one time payment, which is SIGNIFICANTLY lower than any other large
game in industry. Yes we do have miscrotransactions in a game, but we
view them more like a tool for players who wants to help us to develop
product faster or just say "thank you" to be able to do so.
BTW - we've passed very important milestone for number of closed beta
users registrations, so we'll probably going to do something about it
next week
Yours,
Zitat
Sergey Titov
Executive Producer
The War Z
Hoffe hier braucht keiner übersetztung.
Wer es noch nicht wusste.
TheWar-Z hat jetzt auch neue Payment Angebote z.b Sofortüberweisung,GiroPay,Paysafecard,Telefon,Sms und was es sonst alles gibt
Einfach ganz unten auf "Buy Now +300 Methods" und dann kann man auswählen mit was man Bezahlen will.
Da bei mir Sofortüberweisung nen Fehler ausgegeben hat habsch halt mit PSC Bezahlt
mfg