Hallo stagetwo,
ich werde noch verrückt !
Bis zur maximalenMP wird alles richtig angegeben, aber danach ist das immer so eine Sache.
Mit dem edx_loader schaut ja alles so aus wenn man Packet snifft.
Code
- [S -> C][3013]
- 4C 86 31 94 73 07 00 00 22 04 04 30 01 00 00 00 L.1.s..."..0....
- 00 00 00 AF 00 00 00 00 00 00 00 00 00 00 00 13 ................
- 00 00 00 09 00 00 00 00 00 00 F4 00 00 00 F4 00 ................
- 00 00 01 00 00 00 00 00 00 00 00 00 2D 0F 01 00 ............-...
- 00 00 00 35 0E 00 00 00 00 00 00 00 00 00 00 00 ...5............
- 30 00 00 00 00 01 00 02 00 04 00 00 00 00 36 0E 0.............6.
- 00 00 00 00 00 00 00 00 00 00 00 30 00 00 00 00 ...........0....
- 01 00 02 00 05 00 00 00 00 37 0E 00 00 00 00 00 .........7......
- 00 00 00 00 00 00 30 00 00 00 00 01 00 02 00 06 ......0.........
- 00 00 00 00 30 0E 00 00 00 00 00 00 00 00 00 00 ....0...........
- 00 3E 00 00 00 00 01 00 02 00 07 00 00 00 00 86 .>..............
- 2A 00 00 00 00 00 00 00 00 00 00 00 2E 00 00 00 *...............
- 00 01 00 02 00 0D 00 00 00 00 42 1D 00 00 01 00 ..........B.....
- 0E 00 00 00 00 43 1D 00 00 01 00 0F 00 00 00 00 .....C..........
- 8E 28 00 00 14 00 10 00 00 00 00 56 60 00 00 01 .(.........V`...
- 11 00 00 00 00 6D 5E 00 00 0C 00 12 00 00 00 00 .....m^.........
- A4 8F 00 00 02 00 13 00 00 00 00 89 5F 00 00 E8 ............_...
- 03 14 00 00 00 00 85 5F 00 00 E8 03 15 00 00 00 ......._........
- 00 7E 5F 00 00 0A 00 16 00 00 00 00 D4 5E 00 00 .~_..........^..
- 01 00 05 00 00 01 01 01 00 00 02 01 02 01 00 00 ................
- 00 01 03 01 00 00 00 01 11 01 00 00 00 01 12 01 ................
- 00 00 00 01 13 01 00 00 00 01 14 01 00 00 00 02 ................
- 00 02 01 00 01 00 00 00 02 02 00 00 00 00 00 08 ................
- 01 8D 01 00 00 10 00 18 08 01 01 00 16 00 53 4E ..............SN
- 5F 43 4F 4E 5F 51 45 56 5F 41 4C 4C 5F 42 41 53 _CON_QEV_ALL_BAS
- 49 43 5F 30 01 00 00 00 00 00 00 00 00 00 B8 F3 IC_0............
- 04 00 99 66 15 5C 99 44 6C C0 D3 C2 E3 48 1E 44 ...f.\.Dl....H.D
- 4E 8D 00 01 00 4E 8D 00 00 00 00 00 00 80 41 00 N....N........A.
- 00 48 42 00 00 C8 42 00 08 00 41 76 76 65 73 6F .HB...B...Avveso
- 6D 65 00 00 00 01 00 00 00 00 00 00 00 00 00 00 me..............
- 00 00 00 00 00 FF 53 00 80 00 00 00 00 00 07 18 ......S.........
- 00 00 00 07 04 01 4A EA 03 00 64 02 4A F0 03 00 ......J...d.J...
- 64 03 4A EE 03 00 64 04 4A F8 03 00 64 00 00 00 d.J...d.J...d...
- 00 00 00 00 00 01 00 01 00 00 ................
Jemand ein gutes Programm wo die Daten schon geordnet sind ??
Ich brauche die richtigen bMaxSlot- & bItemCount werte um weiter zuarbeiten mit den kommenden Items.
Code
- uint test = p_Reader.ReadDword();
- uint typID = p_Reader.ReadDword();
- byte volHig = p_Reader.ReadByte();
- byte level = p_Reader.ReadByte();
- byte highlevel = p_Reader.ReadByte();
- ulong exp = p_Reader.ReadQword();
- uint spExpBar = p_Reader.ReadDword();
- ulong gold = p_Reader.ReadQword();
- uint read_sp = p_Reader.ReadDword();
- ushort attToSpend = p_Reader.ReadWord();
- byte berserkOrbs = p_Reader.ReadByte();
- uint GatherExp = p_Reader.ReadDword();
- uint hp = p_Reader.ReadDword();
- uint mp = p_Reader.ReadDword();
- byte noobIcon = p_Reader.ReadByte();
- byte dailyPk = p_Reader.ReadByte();
- ushort PkLevel = p_Reader.ReadWord();
- uint MurderLevel = p_Reader.ReadDword();
- ushort Title = p_Reader.ReadWord();
- //byte bUnbekannt = p_Reader.ReadByte();
- byte bMaxSlots = p_Reader.ReadByte();
- byte bItemCount = p_Reader.ReadByte();
- //byte bMaxSlots = p_Reader.ReadByte();
- Console.WriteLine("bMaxSlots: " + bMaxSlots);
- //byte bItemCount = p_Reader.ReadByte();
- Console.WriteLine("bItemCount: " + bItemCount + "\n\r\n\r");
- Global.Player.Items.SetItemCount(bMaxSlots);
Hoffe mir kann jemand helfen